Also torp reload rather than BFT makes more sense to me, since 90% of the damage in the replay comes from torps and any duel against another DD would be lost anyway. I would probably go for PM instead of PT, cause you are trying to stay concealed and PM keeps you mobile and in that replay would have prevented the destruction of one of the torp tubes. To round up this topic, I just came across the probably only review on LM-Kleber: What's your opinion? You intend to try it out? You think a torp-Kleber will work? But if it is caught, the low dpm makes this upgrade still pretty questionable. It will not be easy to nail it down, since it can outrun every DD easily. The new LM however turns Kleber from hunter into hunted. not a real cap contesting ability, but the Kleber can rush into distant caps, stay hidden a while and leave before it gets hairy. The speed advantage and workable concealment gives the Kleber. Combine that with the speedboost of Kleber and a speed-signal and Kleber can push 59.1 kts. There is a new 4pt-skill for DDs, giving an 8% speed buff, if you are concealed. This playstyle is even more pronounced, if you consider the possibly upcoming new commander skill system. It dives into the enemy territory, makes a sneaky torp attack on a BB and is gone before any DD could intercept it. The impression I get is: The LM turns the Kleber into a high speed torpboat, that jumps into range of radars on cooldown, dumps its torps and is gone before the radar comes back up. That reduces reload to 12.6s stock, resulting in 76190 raw dpm. This however comes at an obviously painful price: Your reload is now 80% longer. A full concealment build will get it's detectability down to 6.2 km. It reduces detectability by sea and air by 20%.
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